CONSTANTS.
Makes a copy of this property, with the same resources (by reference) as the original.
Copies all data from another property to this one. Child properties are copied by reference, unless a 'resolve' function is given to override that.
Events.
Removes both inbound references to and outbound references from this object. At the end of the process the object holds no references, and nothing holds references to it. A disposed object is not reusable.
Returns true if two properties are deeply equivalent, recursively comparing the attributes of the properties. Optionally, a 'skip' set may be included, specifying attributes whose values should not be considered in the comparison.
Example: Two Primitives are equivalent if they have accessors and materials with equivalent content — but not necessarily the same specific accessors and materials.
Light color; Linear-sRGB components.
Light color; sRGB hexadecimal color.
Returns a reference to the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Angle, in radians, from centre of spotlight where falloff begins. Must be ≥ 0 and < outerConeAngle.
Brightness of light. Units depend on the type of light: point and spot lights use luminous intensity in candela (lm/sr) while directional lights use illuminance in lux (lm/m2).
Returns the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Angle, in radians, from centre of spotlight where falloff ends. Must be > innerConeAngle and ≤ PI / 2.0.
Hint defining a distance cutoff at which the light's intensity may be considered to have reached zero. Supported only for point and spot lights. Must be > 0. When undefined, range is assumed to be infinite.
Type.
INSTANCE.
Returns true if the node has been permanently removed from the graph.
Returns a list of all properties that hold a reference to this property. For example, a material may hold references to various textures, but a texture does not hold references to the materials that use it.
It is often necessary to filter the results for a particular type: some resources, like Accessors, may be referenced by different types of properties. Most properties include the Root as a parent, which is usually not of interest.
Usage:
const materials = texture
.listParents()
.filter((p) => p instanceof Material)
Light color; Linear-sRGB components.
Light color; sRGB hexadecimal color.
Updates the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.
Angle, in radians, from centre of spotlight where falloff begins. Must be ≥ 0 and < outerConeAngle.
Brightness of light. Units depend on the type of light: point and spot lights use luminous intensity in candela (lm/sr) while directional lights use illuminance in lux (lm/m2).
Sets the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.
Angle, in radians, from centre of spotlight where falloff ends. Must be > innerConeAngle and ≤ PI / 2.0.
Hint defining a distance cutoff at which the light's intensity may be considered to have reached zero. Supported only for point and spot lights. Must be > 0. When undefined, range is assumed to be infinite.
Type.
Made by Don McCurdy • TypeDoc documentation • Copyright 2021 under MIT license
Light
Defines a light attached to a Node. See LightsPunctual.