Defines specular reflectivity on a PBR Material. See MaterialsSpecular.

Hierarchy

  • ExtensionProperty<ISpecular>
    • Specular

Properties

parentTypes: [MATERIAL]
propertyType: "Specular"

Methods

  • Makes a copy of this property, with the same resources (by reference) as the original.

  • copy(other: Specular, resolve?: PropertyResolver<Property<IProperty>>): Specular
  • Copies all data from another property to this one. Child properties are copied by reference, unless a 'resolve' function is given to override that.

  • dispatchEvent(event: BaseEvent): Specular
  • Events.

  • dispose(): void
  • Removes both inbound references to and outbound references from this object. At the end of the process the object holds no references, and nothing holds references to it. A disposed object is not reusable.

  • equals(other: Specular, skip?: Set<string>): boolean
  • Returns true if two properties are deeply equivalent, recursively comparing the attributes of the properties. Optionally, a 'skip' set may be included, specifying attributes whose values should not be considered in the comparison.

    Example: Two Primitives are equivalent if they have accessors and materials with equivalent content — but not necessarily the same specific accessors and materials.

  • getDefaults(): Nullable<ISpecular>
  • getExtras(): Record<string, unknown>
  • Returns a reference to the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.

  • getName(): string
  • Returns the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.

  • getSpecularColorFactor(): vec3
  • getSpecularColorHex(): number
  • getSpecularColorTexture(): Texture
  • getSpecularColorTextureInfo(): TextureInfo
  • getSpecularFactor(): number
  • getSpecularTexture(): Texture
  • Specular texture; linear multiplier. Configures the strength of the specular reflection in the dielectric BRDF. A value of zero disables the specular reflection, resulting in a pure diffuse material.

    Only the alpha (A) channel is used for specular strength, but this texture may optionally be packed with specular color (RGB) into a single texture.

  • getSpecularTextureInfo(): TextureInfo
  • init(): void
  • isDisposed(): boolean
  • Returns true if the node has been permanently removed from the graph.

  • listParents(): Property<IProperty>[]
  • Returns a list of all properties that hold a reference to this property. For example, a material may hold references to various textures, but a texture does not hold references to the materials that use it.

    It is often necessary to filter the results for a particular type: some resources, like Accessors, may be referenced by different types of properties. Most properties include the Root as a parent, which is usually not of interest.

    Usage:

    const materials = texture
        .listParents()
        .filter((p) => p instanceof Material)
    
  • setExtras(extras: Record<string, unknown>): Specular
  • Updates the Extras object, containing application-specific data for this Property. Extras should be an Object, not a primitive value, for best portability.

  • Sets the name of this property. While names are not required to be unique, this is encouraged, and non-unique names will be overwritten in some tools. For custom data about a property, prefer to use Extras.

  • setSpecularColorFactor(factor: vec3): Specular
  • setSpecularColorHex(hex: number): Specular
  • setSpecularColorTexture(texture: Texture): Specular
  • setSpecularFactor(factor: number): Specular
  • setSpecularTexture(texture: Texture): Specular
Function symbol, f(📦) → 📦, where the argument and output are a box labeled 'glTF'.

Made by Don McCurdy TypeDoc documentation Copyright 2021 under MIT license