String IDs for core Property types.

Enumeration members

ACCESSOR: = "Accessor"
ANIMATION: = "Animation"
ANIMATION_CHANNEL: = "AnimationChannel"
ANIMATION_SAMPLER: = "AnimationSampler"
BUFFER: = "Buffer"
CAMERA: = "Camera"
MATERIAL: = "Material"
MESH: = "Mesh"
NODE: = "Node"
PRIMITIVE: = "Primitive"
PRIMITIVE_TARGET: = "PrimitiveTarget"
ROOT: = "Root"
SCENE: = "Scene"
SKIN: = "Skin"
TEXTURE: = "Texture"
TEXTURE_INFO: = "TextureInfo"
Function symbol, f(📦) → 📦, where the argument and output are a box labeled 'glTF'.

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