Vertex layout method.

Enumeration members

INTERLEAVED: = "interleaved"

Stores vertex attributes in a single buffer view per mesh primitive. Interleaving vertex data may improve performance by reducing page-thrashing in GPU memory.

SEPARATE: = "separate"

Stores each vertex attribute in a separate buffer view. May decrease performance by causing page-thrashing in GPU memory. Some 3D engines may prefer this layout, e.g. for simplicity.

Function symbol, f(📦) → 📦, where the argument and output are a box labeled 'glTF'.

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