Stores vertex attributes in a single buffer view per mesh primitive. Interleaving vertex data may improve performance by reducing page-thrashing in GPU memory.
Stores each vertex attribute in a separate buffer view. May decrease performance by causing page-thrashing in GPU memory. Some 3D engines may prefer this layout, e.g. for simplicity.
Made by Don McCurdy • TypeDoc documentation • Copyright 2023, MIT license
Vertex layout method.