Options for the join function.


  • JoinOptions


keepMeshes: boolean

Prevents joining distinct Meshes and Nodes. Joins only Primitives found within the same parent Mesh. To preserve only named Nodes and Meshes, use keepNamed instead. Default: false.

keepNamed: boolean

Prevents joining named Meshes and Nodes. If keepMeshes is enabled, keepNamed will have no effect. Default: false.

Function symbol, f(📦) → 📦, where the argument and output are a box labeled 'glTF'.

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