Flattens the scene graph, leaving Nodes with Meshes, Cameras, and other attachments as direct children of the Scene. Skeletons and their descendants are left in their original Node structure.
Animation targeting a Node or its parents will prevent that Node from being moved.
Example:
import { flatten } from '@gltf-transform/functions';
await document.transform(flatten());
Made by Don McCurdy • Documented with greendoc • © 2023 MIT License
flatten