Optimizes Mesh Primitives for locality of reference. Choose whether the order should be optimal for transmission size (recommended for Web) or for GPU rendering performance. Requires a MeshoptEncoder instance from the Meshoptimizer library.
Example:
import { MeshoptEncoder } from 'meshoptimizer';
import { reorder } from '@gltf-transform/functions';
await MeshoptEncoder.ready;
await document.transform(
reorder({encoder: MeshoptEncoder})
);
Made by Don McCurdy • Documented with greendoc • © 2023 MIT License
reorder